- Shape the game. Define the core loop, meta game and long-term progression of a new squad RPG together with Product, Art, and Tech - and take responsibility for the player experience as a whole.
- Design heroes and combat. Create hero rosters, abilities, synergies, and squad combat that are easy to learn and deep to master.
- Balance the game. Set up the fundamentals of economy, progression and combat balancing that the game can grow on.
- Prototype fast. Turn ideas into playable prototypes quickly, test them early and iterate based on player feedback and data.
- Leverage AI. Use and drive AI tools and workflows for prototyping, content creation, balancing and analysis - and share your learnings with the team.
- Validate. Contribute to market and player tests, interpret results and make clear, data-informed design decisions.
- Professional expertise. You have worked 5+ years as a Game Designer and have successfully shipped or taken at least one game through early development (concept, prototype, soft launch or validation).
- Squad RPG love. You know your way around the hero collection / squad RPG genre, play these games yourself, and can deconstruct what makes the market leaders successful.
- Generalist mindset. You are comfortable switching between systems, combat, economy, content and UX - and you care about the game as a whole.
- Balancing fundamentals. You have hands-on experience with spreadsheets and balancing models for combat, progression, and economy.
- AI-first. You already use AI tools in your daily design work and are curious to push what is possible with them.
- Hands-on. You bring your ideas to life yourself by using the available tools for prototyping.
- Comfortable with ambiguity. You thrive in an experimental environment where concepts change and decisions are made fast.
- English as company language. You are open-minded, confident working in a multicultural environment and eager to use your English skills every day.